A functional lobby
The lobby will act as a public place to create and join other users’ games. So, we’re going to have two components to provide this: Available Games and Player Games.
Let’s start with the Player Games component. This component will list any games the user is currently involved in as well as provide a button to create a new game that will be public for other players to join.
Create a PlayerGames.jsx file in your lobby folder with the following code:
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import React from 'react' class PlayerGames extends React.Component{ constructor(props) { super(props) this.state = { game_list: this.props.game_list } // bind button click this.onCreateGameClick = this.onCreateGameClick.bind(this); this.renderButton = this.renderButton.bind(this); this.renderOpponent = this.renderOpponent.bind(this) } onCreateGameClick(event) { this.props.sendSocketMessage({action: "create_game"}) } componentWillReceiveProps(newProp){ this.setState({game_list: newProp.game_list}) } renderButton(game){ if (game.completed){ return "View" } else if (game.opponent == null && game.creator.id == this.props.player.id){ return "Waiting..." } else{ return "Play" } } renderOpponent(game){ console.log(game) if (game.opponent != null){ return game.opponent.username } else { return "???" } } renderGameList(){ if (this.props.game_list.length > 0){ return this.props.game_list.map(function(game){ return <li key={game.id} className="list-group-item"> <span className="badge pull-left">{game.id}</span> <span>{game.creator.username}</span> vs <span>{this.renderOpponent(game)}</span> <a className="btn btn-sm btn-primary pull-right" href={"/game/"+game.id+"/"}>{this.renderButton(game)}</a> </li> }, this) }else{ return ("No Games") } } render() { return ( <div> <div className="panel panel-primary"> <div className="panel-heading"> <span>Your Games</span> <a href="#" className="pull-right badge" onClick={this.onCreateGameClick} id="create_game">Start New Game</a> </div> <div className="panel-body"> <div> <ul className="list-group games-list"> {this.renderGameList()} </ul> </div> </div> </div> </div> ) } } PlayerGames.defaultProps = { }; PlayerGames.propTypes = { game_list: React.PropTypes.array, player: React.PropTypes.object }; export default PlayerGames |
You’ve seen some of this already in our LobbyBase component, but there’s several new things going on here:
- Line 16-18: onCreateGameClick(event) handles the create game button click. It simply calls the channels backend with a message to create a new game.
- Line 21-23: componentWillReceiveProps(newProp) method is only fired off when props have changed, but not on the initial render. newProp (can be named anything) holds the new props. This method is useful to update the state of the component, which will cause a re-render with the newest props. This is what we’re doing in that method.
- Lines 25-59: These lines contain three methods that render out pieces of the component. In React, the main render() method isn’t suited to handle much logic. When you find that you need to loop through an array or apply some conditional logic to determine how a piece is rendered, you should put that in a method like these. In our render() method on line 72, you’ll find {this.renderGameList()} which calls one of our three methods, which in turn uses the other two methods to render parts within it. We could have added all of that into the single renderGameList() method, but I prefer to break it out to make it a bit cleaner.
A break-down of those methods, if you’re interested:
renderGameList(): Loops through all of the games from the array (game_list) provided to the component through props which will be sent from LobbyBase (we’ll get there in a minute). For each of the games in the list, we’re creating an list element (<li>) which displays the game.id and creator.username. It also calls the other two methods – renderOpponent() and renderButton()
renderOpponent(): Simply checks to see if there is an opponent yet. If so, displays their name. Otherwise, displays “???”.
renderButton(): Checks the status of the game and renders the game’s button with the appropriate status: “View” if already completed, “Waiting…” if there is no opponent, or “Play” if there’s an opponent and the game is live.
Now, add that new component to the LobbyBase component so it will render. We’ll also add some supporting methods – all new code is highlighted
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import React from 'react'; import ReactDOM from 'react-dom'; import Websocket from 'react-websocket' import $ from 'jquery' import PlayerGames from './PlayerGames' class LobbyBase extends React.Component { constructor(props) { super(props); this.state = { player_game_list: [], available_game_list: [] } // bind button click this.sendSocketMessage = this.sendSocketMessage.bind(this); } getPlayerGames(){ this.serverRequest = $.get('http://localhost:8080/player-games/?format=json', function (result) { this.setState({ player_game_list: result, }) }.bind(this)) } componentDidMount() { this.getPlayerGames() } componentWillUnmount() { this.serverRequest.abort(); } handleData(data) { //receives messages from the connected websocket let result = JSON.parse(data) // new games, so get an updated list of this player's game this.getPlayerGames() // we've received an updated list of available games this.setState({available_game_list: result}) } sendSocketMessage(message){ // sends message to channels back-end const socket = this.refs.socket socket.state.ws.send(JSON.stringify(message)) } render() { return ( <div className="row"> <Websocket ref="socket" url={this.props.socket} onMessage={this.handleData.bind(this)} reconnect={true}/> <div className="col-lg-4"> <PlayerGames player={this.props.current_user} game_list={this.state.player_game_list} sendSocketMessage={this.sendSocketMessage} /> </div> </div> ) } } LobbyBase.propTypes = { socket: React.PropTypes.string }; export default LobbyBase; |
So, here’s what we added:
- Line 5: Importing the PlayerGames component
- Lines 20-26: The getPlayerGames() method. This method calls out to the server to retrieve the current user’s game list (we still need to implement this server-side)
- Lines 28-30: componentDidMount() is the React lifecycle method mentioned earlier. This occurs before render, and in this case will call the new method we just provided.
- Lines 39-41: The handleData() method handles the message from the server over the websocket, sent by Channels. We’re using this here to call getPlayerGames() and update the game list.
- Lines 57-60: Adding in the PlayerGames component to the render method.
Webpack –watch
At this point, I recommend keeping a separate terminal window open to run webpack in “watch mode.” This ensures the bundle files have the latest changes at all times as webpack will continue to monitor the files for any changes, and update the bundles immediately. So, open another terminal, move to the directory of your project, and run this:
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./node_modules/.bin/webpack --config webpack.config.js --watch |
Once webpack does its thing, you can runserver again and you should see the following screen. If you don’t, be sure to log in as one of the two players you created earlier.
You will, however, find that there is an error in your browser console. It’s a 404 error references /player-games/. This may be obvious to you when you saw our LobbyBase.jsx code. We have a few things that aren’t fully implemented yet, so let’s work on those. To start that, we’ll need something that will help send/receive JSON data through AJAX calls.
hello,
when I run your code, but the web don’t show the game, what’s happend?
Are you going through the tutorial? Or are you running the example project from github?
Do you have a similar project but with channels 2.0? Do you plan to update this one?
Yes, I’m actually working on one now. Hopefully I’ll have it ready in October, but my free time is tight right now.
I am getting an error, “ImportError: cannot import name ‘Group'”, while trying to import Group from channels in models.py. I am using channels 2.0.2. Please help.
Yeah, this tutorial is based on a very early version of channels – 0.17, I believe. Version 2.0.2 has quite of few changes from that old version, including requiring Python3. Here is an issue on the official github that deals with the error you’re seeing: https://github.com/django/channels/issues/989
I will try to get the tutorial updated to Django 2.0, Python 3, and the latest channels version soon.
Hey,
I’m trying to follow your tutorial, but I keep running into the following error:
OSError at /lobby/
Error reading [PATH]\webpack-stats.json. Are you sure webpack has generated the file and the path is correct?
Any idea how to fix it?
Sorry, I didn’t reply sooner. If the file is being generated, check your STATS_FILE setting under WEBPACK_LOADER in settings.py. It’s possible that it isn’t pointing to the correct location for the file.
If the file isn’t being generated, webpack may not be running properly. Are you seeing errors when you run wepback?
That is very good, I was making similar stuff as a video on my language and this sharing is very useful.
Power of sharing, thanks again.
When will the index.jsx be called ?
The index.jsx files are bundled with webpack (set on lines 8 and 9 in webpack.config.js). Those are the bundles that are loaded with the Django Webpack Loader and rendered on the related html pages (lobby.html and game.html).
I got a few questions to make the game a little bit more complex
Is it possible to allow to the user give a name for the room?
Is it possible to allow more than 2 players? (obviously adding the correct img stuff)
If the answer from above is yes, can the user choose a “limit” for ppl to connect before starting the game?
Cheers!
Yes, each of those suggestions would work just fine:
Thanks for this django/react tutorial. It is awesome helping me get my head around React and putting all the pieces together!!
Great to hear! I’m glad you found it useful. Thanks for letting me know.
Thank you so much for writing this tutorial!
From your description, it seems like moves and player messages should update automatically, however when I run it, they only update after a manual refresh of the page. Am I misunderstanding how the website works?
Thanks
The log should update when new chat messages are created or moves are made. I would check to make sure the game.send_game_update() method is being called at the appropriate times. Also, check the browser console for any errors on the client-side. That may give you more of a clue to the issue as well.
Thanks for writing this tutorial! However, some things that may be confusing to a beginner:
startapp game
is going to create a game/views.py by default, and anyone that forgets to move views.py is going to have a package conflict. Also,from views import *
inside __init__.py should befrom .views import *
just to avoid any namespace mismatches. I recommend you keep the default views.py.Thanks for your comments, Daniel. Yes, I thought that splitting the views could be confusing, but it’s something I like to do to organize views of different types. So here, I didn’t want to combine the DRF API views with the “standard” Django views. Also, the tutorial wasn’t exactly intended for beginners, but maybe I can clarify the views split a little more in the post. Also, thanks for catching the import fix. I had already updated the imports in the git project, but missed it in the post.
Hello! Great tutorial! I have a question, I want to use foundation-sites in my project. I am following you tutorial and instead of using bootstrap precompiled css I would like to install foundation with bower maybe? I know how to use the “foundation new” command to create a new project but I would like not to create a new project but integrate foundation sites with mine!
Hey David, sorry I haven’t worked with Foundation yet. But it looks like you can just use the CSS itself and avoid the CLI site generation: http://foundation.zurb.com/sites/download/
You could just include this as you would any other CSS, and my guess is that if you install the full Foundation package with NPM, you could just reference the CSS there as well.
not sure if it’s a django versioning thing or what, but on page 1 of this tutorial you are no longer allowed to specify views with strings and they must be callable, suggested edit follows:
original:
from django.conf.urls import url
from django.contrib import admin
from game.views import *
urlpatterns = [
url(r’^admin/’, admin.site.urls),
url(r’^register/’, CreateUserView.as_view()),
url(r’^login/$’, ‘django.contrib.auth.views.login’, {‘template_name’: ‘login.html’}),
url(r’^logout/$’, ‘django.contrib.auth.views.logout’, {‘next_page’: ‘/’}),
url(r’^$’, HomeView.as_view())
]
edit:
from django.conf.urls import url
from django.contrib import admin
from django.contrib.auth.views import login, logout
from game.views import *
urlpatterns = [
url(r’^admin/’, admin.site.urls),
url(r’^register/’, CreateUserView.as_view()),
url(r’^login/$’, login, {‘template_name’: ‘login.html’}),
url(r’^logout/$’, logout, {‘next_page’: ‘/’}),
url(r’^$’, HomeView.as_view())
]
Yep – you’re right, thanks for letting me know! I’ve updated the urls.py code.
Thank you so much, one of the most complete tutorials I have seen. Not all persons are willing to teach this things together, and the complexity of the scenario gives us good bases. This types of tutorials (even paid) are hard to find. Again, thank you.
Thank you for the nice comments! I’m glad you found the tutorial helpful.
Can you please show one example on how I can make api post call from react to django drf?
Is there any reason why all “post” calls are done via sockets not api in this tutorial?
You can see a few examples of calls from React to the DRF backend in my post. For example, take a look at the getGame() method on the GameBoard.jsx component. That method calls the DRF SingleGameViewSet endpoint to get game details.
And as I mentioned in the post, I tried to mix up different ways of getting data from the Django backend to the React frontend. I wanted to show different ways of achieving the same thing: sending data through the standard Django response via context, DRF calls to the backend, and Django Channels websocket calls. In reality, this isn’t how I would structure a production app, but I was hoping it would be informative. Hopefully not confusing at the same time.
Wow! Thanks again for sharing this tutorial. I am amazed by your generosity. The tutorial is intense.
Let me give some suggesting for how you can improve it. I found that very often the flow of tutorial is going from big concepts (code snippets) to a smaller ones. For example several times you are first putting together some views, react components or api_views and then go to show some serializers, consumers, routers, urls and so on. This can be sometimes confusing, since a student can receive error messages that those small parts are not yet existed. I think going from small concepts to bigger would be more easily to understand. Also, please check your github code. I think it does not work if you just download it and want to use. Several imports are configured improperly (signal in apps.py, for instance)
Thank you again!
Thanks for suggestions. Yes this was my first large tutorial so it definitely could be optimized and improved. I did the GitHub project well before the post, but it worked for me when I last tried it. It could be a python2/python3 import issue. I’ll update that tonight and get it working.
not sure if the instruction on page 8 is correct
class ClaimSquareView(APIView):
def get_object(self, pk):
try:
return Game.objects.get(pk=pk)
except Game.DoesNotExist:
raise Http404
def put(self, request, pk):
game = self.get_object(pk)
# update the owner
print(game)
return Response(serializer.errors)
– no import for Http404
– serializer is not defined
You’re right! That view isn’t even needed… I think I started going that direction to claim a square, but moved it to a Channels call using the consumer instead. I’ve removed that reference and the url reference.
Thank you very much for your suggestions and bug reports! I’ve added you to the “Thank you” section at the bottom of the post.
on page 7 views.py also should import
from django.contrib import messages
Added it, thank you.
Also, in my setup in view/__init__.py instead of
from views import *
from api_views import *
I need to enter
from .views import *
from .api_views import *
Yes this is probably because you’re on Python 3 and implicit relative imports like that won’t work. I’m on 2.7 and they work with it. Thanks for pointing that out. I’ll update the post to note this.
on the page 2, it is very important to highlights this setting in the settings.py
STATICFILES_DIRS = [
os.path.join(BASE_DIR, “static”),
]
it is not something that is added by default if start project with django-admin tools
Thanks, yes when I first talk about the settings file, I recommended overwriting all of the default code with what I show in the post. I’ll make sure that it’s more clear.
Thanks, confirm MIDDLEWARE_CLASSES fixed the issue with ‘AsgiRequest’ object has no attribute ‘session’
after following all instruction on the page 4, cannot login, getting this error
AttributeError at /login/
‘AsgiRequest’ object has no attribute ‘session’
Request Method: POST
Request URL: http://127.0.0.1:8080/login/
Django Version: 1.9.12
Exception Type: AttributeError
Exception Value:
‘AsgiRequest’ object has no attribute ‘session’
Exception Location: /home/gideon/virtualenvs/vEnv_my_obstruct_game/lib/python3.4/site-packages/django/contrib/auth/__init__.py in login, line 101
Python Executable: /home/gideon/virtualenvs/vEnv_my_obstruct_game/bin/python
Python Version: 3.4.3
Python Path:
[‘/home/gideon/PycharmProjects/my_obstruct_game’,
‘/home/gideon/virtualenvs/vEnv_my_obstruct_game/lib/python3.4/site-packages/setuptools-18.1-py3.4.egg’,
‘/home/gideon/virtualenvs/vEnv_my_obstruct_game/lib/python3.4/site-packages/pip-7.1.0-py3.4.egg’,
‘/home/gideon/PycharmProjects/my_obstruct_game’,
‘/usr/lib/python3.4’,
‘/usr/lib/python3.4/plat-x86_64-linux-gnu’,
‘/usr/lib/python3.4/lib-dynload’,
‘/home/gideon/virtualenvs/vEnv_my_obstruct_game/lib/python3.4/site-packages’]
Server time: Mon, 6 Feb 2017 15:53:42 +0000
Traceback Switch to copy-and-paste view
/home/gideon/virtualenvs/vEnv_my_obstruct_game/lib/python3.4/site-packages/django/core/handlers/base.py in get_response
response = self.process_exception_by_middleware(e, request) …
▶ Local vars
/home/gideon/virtualenvs/vEnv_my_obstruct_game/lib/python3.4/site-packages/channels/handler.py in process_exception_by_middleware
return super(AsgiHandler, self).process_exception_by_middleware(exception, request)
One thing that could cause this with Django 1.9+ is if you have MIDDLEWARE instead of MIDDLEWARE_CLASSES in your settings.py file. Can you check that?
It seems there is an error in this instruction
npm install –save-dev react react-dom webpack webpack-bundle-tracker babel-core babel babel-loadernpm babel-preset-es2015 react-websocket babel-preset-es2015 babel-preset-react jquery
“babel-loadernpm” should read “babel-loader”
Yep, you’re right – a little copy-paste issue on my part. It’s fixed now. Thanks for letting me know!
I have not yet finished your tutorial, but for what I see I can tell you huge THANK YOU!
Thank you, I hope it you find it useful. Please let me know if you have any issues!